{
  "schema_version": 1,
  "game": "Wreckfest 2",
  "type": "car_tuning_card",
  "car": "Bullet",
  "drivetrain": "RWD",
  "character": "the biggest hammer in your garage — a long, heavy, torque-rich RWD brute in the Charger mold. The long wheelbase gives it the best high-speed stability of your fleet and the worst agility: it rotates slowly, hates hairpins and chicanes, and once it does start rotating, the length means slides build momentum and take real distance to gather back up. Tuning goal: buy rotation for the slow stuff without spending the high-speed stability that is this car's entire identity. Bars run 0% (full left) → 100% (full right).",
  "templates": {
    "dirt": "commit early, slide long",
    "street": "point the freight train",
    "mixed": "steady bruiser"
  },
  "settings": {
    "brakes": {
      "items": [
        {
          "name": "Braking Force Balance",
          "note": "% toward front",
          "scale": {
            "left": "REAR",
            "right": "FRONT"
          },
          "values": {
            "dirt": "66% front",
            "street": "61% front",
            "mixed": "64% front"
          },
          "slider_position_pct": {
            "dirt": 66,
            "street": 61,
            "mixed": 64
          }
        },
        {
          "name": "Braking Force Pressure",
          "note": "mass needs strong brakes on tarmac, gentle on dirt",
          "scale": {
            "left": "WEAK",
            "right": "STRONG"
          },
          "values": {
            "dirt": "45–55%",
            "street": "85–95%",
            "mixed": "60–70%"
          },
          "slider_position_pct": {
            "dirt": 50,
            "street": 90,
            "mixed": 65
          }
        },
        {
          "name": "Front Balancer",
          "note": "toggle",
          "detail": "Test both ways in one hard braking zone. All that mass means long brake zones — stability through them matters more here than on any other car.",
          "values": {
            "dirt": "OFF",
            "street": "OFF* test",
            "mixed": "OFF"
          }
        }
      ]
    },
    "differential": {
      "items": [
        {
          "name": "Power",
          "note": "the torque does most of the locking work already",
          "scale": {
            "left": "OPEN",
            "right": "LOCKED"
          },
          "values": {
            "dirt": "60–70%",
            "street": "45–55%",
            "mixed": "55–60%"
          },
          "slider_position_pct": {
            "dirt": 65,
            "street": 50,
            "mixed": 58
          }
        },
        {
          "name": "Coast",
          "note": "low — the long chassis needs every rotation aid it can get",
          "scale": {
            "left": "OPEN",
            "right": "LOCKED"
          },
          "values": {
            "dirt": "38%",
            "street": "45%",
            "mixed": "42%"
          },
          "slider_position_pct": {
            "dirt": 38,
            "street": 45,
            "mixed": 42
          }
        },
        {
          "name": "Preload",
          "note": "baseline lock",
          "scale": {
            "left": "LOW",
            "right": "HIGH"
          },
          "values": {
            "dirt": "45%",
            "street": "50%",
            "mixed": "48%"
          },
          "slider_position_pct": {
            "dirt": 45,
            "street": 50,
            "mixed": 48
          }
        }
      ],
      "note": "Power = exit, Coast = entry, Preload = consistency"
    },
    "gearing": {
      "items": [
        {
          "name": "Final Drive",
          "note": "shorter is pure wheelspin on this engine — protect the top end",
          "scale": {
            "left": "SHORT",
            "right": "LONG"
          },
          "values": {
            "dirt": "Med",
            "street": "Long",
            "mixed": "Med-Long"
          },
          "slider_position_pct": {
            "dirt": 48,
            "street": 80,
            "mixed": 60
          }
        }
      ],
      "note": "the longest gearing in your fleet — this car lives on its straights"
    },
    "suspension": {
      "items": [
        {
          "name": "Front Springs",
          "note": "heavy nose needs support; keep it relatively soft",
          "scale": {
            "left": "SOFT",
            "right": "STIFF"
          },
          "values": {
            "dirt": "42%",
            "street": "72%",
            "mixed": "58%"
          },
          "slider_position_pct": {
            "dirt": 42,
            "street": 72,
            "mixed": 58
          }
        },
        {
          "name": "Rear Springs",
          "note": "soft — traction for the big torque",
          "scale": {
            "left": "SOFT",
            "right": "STIFF"
          },
          "values": {
            "dirt": "32%",
            "street": "60%",
            "mixed": "46%"
          },
          "slider_position_pct": {
            "dirt": 32,
            "street": 60,
            "mixed": 46
          }
        },
        {
          "name": "Front Ride Height",
          "note": "heavyweight — more clearance than anything else you run",
          "scale": {
            "left": "LOW",
            "right": "HIGH"
          },
          "values": {
            "dirt": "72%",
            "street": "38%",
            "mixed": "56%"
          },
          "slider_position_pct": {
            "dirt": 72,
            "street": 38,
            "mixed": 56
          }
        },
        {
          "name": "Rear Ride Height",
          "note": "strong rake — the long chassis needs the turn-in help",
          "scale": {
            "left": "LOW",
            "right": "HIGH"
          },
          "values": {
            "dirt": "78%",
            "street": "44%",
            "mixed": "62%"
          },
          "slider_position_pct": {
            "dirt": 78,
            "street": 44,
            "mixed": 62
          }
        }
      ],
      "note": "stiffer axle = less grip on that axle"
    },
    "anti_roll_bars": {
      "items": [
        {
          "name": "Front ARB",
          "scale": {
            "left": "SOFT",
            "right": "STIFF"
          },
          "values": {
            "dirt": "28%",
            "street": "50%",
            "mixed": "38%"
          },
          "slider_position_pct": {
            "dirt": 28,
            "street": 50,
            "mixed": 38
          }
        },
        {
          "name": "Rear ARB",
          "note": "clearly stiffer than front",
          "scale": {
            "left": "SOFT",
            "right": "STIFF"
          },
          "values": {
            "dirt": "40%",
            "street": "65%",
            "mixed": "50%"
          },
          "slider_position_pct": {
            "dirt": 40,
            "street": 65,
            "mixed": 50
          }
        }
      ],
      "note": "soft front / stiffer rear, like the RoadSlayer but pushed further — this chassis fights rotation hardest"
    },
    "steering": {
      "items": [
        {
          "name": "Lock to Lock",
          "note": "long slides need long counter-steer",
          "scale": {
            "left": "TIGHT",
            "right": "GENEROUS"
          },
          "values": {
            "dirt": "High",
            "street": "Med",
            "mixed": "Med-Hi"
          },
          "slider_position_pct": {
            "dirt": 78,
            "street": 52,
            "mixed": 65
          }
        },
        {
          "name": "Steering Ratio",
          "note": "a quick ratio can't hurry this mass",
          "scale": {
            "left": "QUICK",
            "right": "SLOW"
          },
          "values": {
            "dirt": "Med",
            "street": "Slower",
            "mixed": "Med"
          },
          "slider_position_pct": {
            "dirt": 48,
            "street": 70,
            "mixed": 58
          }
        }
      ]
    },
    "alignment": {
      "items": [
        {
          "name": "Front Camber",
          "scale": {
            "left": "0°",
            "right": "−3°"
          },
          "values": {
            "dirt": "−0.5° to −1°",
            "street": "−2° to −3°",
            "mixed": "−1.5°"
          },
          "slider_position_pct": {
            "dirt": 30,
            "street": 78,
            "mixed": 50
          }
        },
        {
          "name": "Rear Camber",
          "scale": {
            "left": "0°",
            "right": "−3°"
          },
          "values": {
            "dirt": "0° to −0.5°",
            "street": "−1° to −1.5°",
            "mixed": "−1°"
          },
          "slider_position_pct": {
            "dirt": 10,
            "street": 42,
            "mixed": 28
          }
        },
        {
          "name": "Front Toe",
          "note": "cheap rotation — run it everywhere",
          "scale": {
            "left": "OUT",
            "right": "IN"
          },
          "values": {
            "dirt": "−0.15° out",
            "street": "−0.15° out",
            "mixed": "−0.1° out"
          },
          "slider_position_pct": {
            "dirt": 32,
            "street": 32,
            "mixed": 38
          }
        },
        {
          "name": "Rear Toe",
          "scale": {
            "left": "OUT",
            "right": "IN"
          },
          "values": {
            "dirt": "+0.2° in",
            "street": "+0.15° in",
            "mixed": "+0.2° in"
          },
          "slider_position_pct": {
            "dirt": 70,
            "street": 64,
            "mixed": 69
          }
        },
        {
          "name": "Ackermann",
          "scale": {
            "left": "LOW",
            "right": "HIGH"
          },
          "values": {
            "dirt": "High",
            "street": "Med",
            "mixed": "Med-Hi"
          },
          "slider_position_pct": {
            "dirt": 78,
            "street": 48,
            "mixed": 62
          }
        },
        {
          "name": "Wedge",
          "note": "Neutral in all templates. Ovals: this may be your best oval car — wedge becomes the primary balance adjustment there.",
          "detail": "Neutral in all templates. Ovals: this may be your best oval car — wedge becomes the primary balance adjustment there.",
          "values": {
            "dirt": "0",
            "street": "0",
            "mixed": "0"
          }
        }
      ]
    }
  },
  "alignment_notes": {
    "camber": "More negative = more cornering grip. The heavy Bullet leans hard on its outside tires, so it rewards deep front camber on tarmac — the most in your fleet alongside the RoadSlayer. Mild on dirt.",
    "toe": "Front toe-out is cheap rotation for a chassis that refuses to rotate — run it in every template. Rear toe-in stays moderate: the long wheelbase is already stable, so heavy rear toe just adds drag to a car that lives on its straight-line speed.",
    "ackermann_wedge": "Ackermann: high wherever the track is tight — the long wheelbase makes hairpins this car's worst enemy, and Ackermann is free low-speed help. Wedge: ovals only — and note the Bullet may be the best oval chassis in your garage; wedge is your primary knob there."
  },
  "template_rationale": {
    "dirt": "Commit early, slide long. The long wheelbase rotates slowly, so dirt technique changes: initiate the slide earlier than any other car you own — flick or lift well before where the Nami would — and expect the slide itself to be long, stable, and stately once established. Moderate Power lock (the torque overwhelms dirt on its own), soft everything, maximum clearance for the mass, and patience: this car pendulums like an ocean liner, majestic but unhurried.",
    "street": "Point the freight train. Everything on this template exists to make the nose turn: deep camber, toe-out, soft front bar, strong rake, low Coast lock. Brake early and dead straight — the mass makes trail braking expensive — get the rotation done, then let the engine do what it does. On any circuit with a long straight, the Bullet recovers everything the corners cost it, so don't fight the tight sections; minimize them and cash in on the straights.",
    "mixed": "Steady bruiser. Mid-range everything with the rotation aids kept (toe-out, rake, soft front bar) because the long chassis needs them even in a compromise setup. Its mixed-lobby value is different from your other cars: supreme stability through surface changes and the mass to shrug off contact that would spin the Nami. Drive it like the strategy inverts — in this car, YOU are the traffic other people should fear."
  },
  "fixes": [
    {
      "problem": "Plows through hairpins and tight stuff",
      "phase": "entry",
      "steps": [
        "Front toe-out",
        "+Ackermann",
        "soften front ARB",
        "more rake (raise rear)"
      ]
    },
    {
      "problem": "Slow, late rotation everywhere",
      "phase": "mid",
      "steps": [
        "−Coast lock",
        "stiffen rear ARB",
        "initiate corners earlier — line, not just setup"
      ]
    },
    {
      "problem": "Torque spins it off slow corners",
      "phase": "exit",
      "steps": [
        "−Power lock",
        "soften rear springs",
        "short-shift"
      ]
    },
    {
      "problem": "A slide, once started, won't stop",
      "phase": "stability",
      "steps": [
        "+Coast lock",
        "+Rear toe-in",
        "catch it earlier — long chassis slides build momentum"
      ]
    },
    {
      "problem": "Locks fronts in the long brake zones",
      "phase": "entry",
      "steps": [
        "−Brake pressure",
        "shift balance rearward one notch"
      ]
    },
    {
      "problem": "Bottoms out on jumps and ruts",
      "phase": "any",
      "steps": [
        "Raise ride height — this car needs the most clearance in your garage"
      ]
    },
    {
      "problem": "Loose or tight on ovals",
      "phase": "oval",
      "steps": [
        "Wedge first, before any other knob — this chassis responds to it beautifully"
      ]
    },
    {
      "problem": "Feels numb after rotation fixes",
      "phase": "any",
      "steps": [
        "Walk back one at a time; keep the toe-out and rake, surrender Coast lock first"
      ]
    }
  ],
  "conventions": {
    "slider_position_pct": "position along the slider travel (0 = full left, 100 = full right), not the number the game displays",
    "gamepad": "on a gamepad, run Steering Ratio one notch slower than shown; Lock to Lock stays at full value"
  }
}