{
  "schema_version": 1,
  "game": "Wreckfest 2",
  "type": "car_tuning_card",
  "car": "Jackal",
  "drivetrain": "RWD",
  "character": "the newest US pony car — lighter and nimbler than the full-size muscle, but true to its Fox Body inspiration: light in the tail and eager to swap ends. Nose-mounted V8 with a lively rear axle means the failure mode is nearly always the rear — snap oversteer on lift, wheelspin on exit, and axle hop over rough ground. Tuning goal: civilize the rear without killing the agility that makes it fun. Bars run 0% (full left) → 100% (full right).",
  "templates": {
    "dirt": "controlled hooliganism",
    "street": "planted rear, quick nose",
    "mixed": "snap-proof compromise"
  },
  "settings": {
    "brakes": {
      "items": [
        {
          "name": "Braking Force Balance",
          "note": "% toward front — the light tail can't take much rear brake",
          "scale": {
            "left": "REAR",
            "right": "FRONT"
          },
          "values": {
            "dirt": "62% front",
            "street": "58% front",
            "mixed": "62% front"
          },
          "slider_position_pct": {
            "dirt": 62,
            "street": 58,
            "mixed": 62
          }
        },
        {
          "name": "Braking Force Pressure",
          "note": "highest that won't lock",
          "scale": {
            "left": "WEAK",
            "right": "STRONG"
          },
          "values": {
            "dirt": "50–60%",
            "street": "80–90%",
            "mixed": "65–75%"
          },
          "slider_position_pct": {
            "dirt": 55,
            "street": 85,
            "mixed": 70
          }
        },
        {
          "name": "Front Balancer",
          "note": "toggle",
          "detail": "Test both ways in one hard braking zone; keep whichever entry you trust. Lean toward whatever calms the rear under braking.",
          "values": {
            "dirt": "OFF",
            "street": "OFF* test",
            "mixed": "OFF"
          }
        }
      ]
    },
    "differential": {
      "items": [
        {
          "name": "Power",
          "note": "lock under throttle",
          "scale": {
            "left": "OPEN",
            "right": "LOCKED"
          },
          "values": {
            "dirt": "65–75%",
            "street": "50–60%",
            "mixed": "60%"
          },
          "slider_position_pct": {
            "dirt": 70,
            "street": 55,
            "mixed": 62
          }
        },
        {
          "name": "Coast",
          "note": "the Jackal's #1 setting — its anti-snap dial",
          "scale": {
            "left": "OPEN",
            "right": "LOCKED"
          },
          "values": {
            "dirt": "50%",
            "street": "55–65%",
            "mixed": "55%"
          },
          "slider_position_pct": {
            "dirt": 50,
            "street": 60,
            "mixed": 55
          }
        },
        {
          "name": "Preload",
          "note": "higher than usual — consistency tames the snappy rear",
          "scale": {
            "left": "LOW",
            "right": "HIGH"
          },
          "values": {
            "dirt": "45%",
            "street": "55%",
            "mixed": "50%"
          },
          "slider_position_pct": {
            "dirt": 45,
            "street": 55,
            "mixed": 50
          }
        }
      ],
      "note": "Power = exit, Coast = entry, Preload = consistency"
    },
    "gearing": {
      "items": [
        {
          "name": "Final Drive",
          "note": "gear to the track's fastest point — the limiter is the enemy",
          "scale": {
            "left": "SHORT",
            "right": "LONG"
          },
          "values": {
            "dirt": "Short-Med",
            "street": "Med-Long",
            "mixed": "Med"
          },
          "slider_position_pct": {
            "dirt": 38,
            "street": 65,
            "mixed": 50
          }
        }
      ],
      "note": "short gearing stacks with power oversteer — lengthen if exits get lively"
    },
    "suspension": {
      "items": [
        {
          "name": "Front Springs",
          "scale": {
            "left": "SOFT",
            "right": "STIFF"
          },
          "values": {
            "dirt": "35%",
            "street": "65%",
            "mixed": "50%"
          },
          "slider_position_pct": {
            "dirt": 35,
            "street": 65,
            "mixed": 50
          }
        },
        {
          "name": "Rear Springs",
          "note": "notably soft — controls axle hop AND adds traction",
          "scale": {
            "left": "SOFT",
            "right": "STIFF"
          },
          "values": {
            "dirt": "25%",
            "street": "50%",
            "mixed": "40%"
          },
          "slider_position_pct": {
            "dirt": 25,
            "street": 50,
            "mixed": 40
          }
        },
        {
          "name": "Front Ride Height",
          "scale": {
            "left": "LOW",
            "right": "HIGH"
          },
          "values": {
            "dirt": "65%",
            "street": "30%",
            "mixed": "50%"
          },
          "slider_position_pct": {
            "dirt": 65,
            "street": 30,
            "mixed": 50
          }
        },
        {
          "name": "Rear Ride Height",
          "note": "slightly above front",
          "scale": {
            "left": "LOW",
            "right": "HIGH"
          },
          "values": {
            "dirt": "70%",
            "street": "35%",
            "mixed": "55%"
          },
          "slider_position_pct": {
            "dirt": 70,
            "street": 35,
            "mixed": 55
          }
        }
      ],
      "note": "stiffer axle = less grip on that axle"
    },
    "anti_roll_bars": {
      "items": [
        {
          "name": "Front ARB",
          "scale": {
            "left": "SOFT",
            "right": "STIFF"
          },
          "values": {
            "dirt": "35%",
            "street": "60%",
            "mixed": "45%"
          },
          "slider_position_pct": {
            "dirt": 35,
            "street": 60,
            "mixed": 45
          }
        },
        {
          "name": "Rear ARB",
          "note": "keep well below front in every template",
          "scale": {
            "left": "SOFT",
            "right": "STIFF"
          },
          "values": {
            "dirt": "25%",
            "street": "40%",
            "mixed": "30%"
          },
          "slider_position_pct": {
            "dirt": 25,
            "street": 40,
            "mixed": 30
          }
        }
      ],
      "note": "rear bar soft, always — a stiff rear bar on this car is an invitation to spin"
    },
    "steering": {
      "items": [
        {
          "name": "Lock to Lock",
          "note": "you WILL need counter-steer range",
          "scale": {
            "left": "TIGHT",
            "right": "GENEROUS"
          },
          "values": {
            "dirt": "High",
            "street": "Med",
            "mixed": "Med-Hi"
          },
          "slider_position_pct": {
            "dirt": 80,
            "street": 55,
            "mixed": 65
          }
        },
        {
          "name": "Steering Ratio",
          "note": "quick enough to catch the rear — gamepad: one step slower",
          "scale": {
            "left": "QUICK",
            "right": "SLOW"
          },
          "values": {
            "dirt": "Quick",
            "street": "Med",
            "mixed": "Quick-Med"
          },
          "slider_position_pct": {
            "dirt": 35,
            "street": 55,
            "mixed": 45
          }
        }
      ]
    },
    "alignment": {
      "items": [
        {
          "name": "Front Camber",
          "scale": {
            "left": "0°",
            "right": "−3°"
          },
          "values": {
            "dirt": "−0.5° to −1°",
            "street": "−1.5° to −2.5°",
            "mixed": "−1° to −1.5°"
          },
          "slider_position_pct": {
            "dirt": 25,
            "street": 65,
            "mixed": 42
          }
        },
        {
          "name": "Rear Camber",
          "note": "more than you'd run on other cars",
          "scale": {
            "left": "0°",
            "right": "−3°"
          },
          "values": {
            "dirt": "−0.5°",
            "street": "−1.5°",
            "mixed": "−1°"
          },
          "slider_position_pct": {
            "dirt": 15,
            "street": 50,
            "mixed": 33
          }
        },
        {
          "name": "Front Toe",
          "scale": {
            "left": "OUT",
            "right": "IN"
          },
          "values": {
            "dirt": "0°",
            "street": "−0.1° out",
            "mixed": "0°"
          },
          "slider_position_pct": {
            "dirt": 50,
            "street": 42,
            "mixed": 50
          }
        },
        {
          "name": "Rear Toe",
          "note": "the anti-snap setting — run generous",
          "scale": {
            "left": "OUT",
            "right": "IN"
          },
          "values": {
            "dirt": "+0.25° to +0.35° in",
            "street": "+0.2° in",
            "mixed": "+0.25° in"
          },
          "slider_position_pct": {
            "dirt": 82,
            "street": 74,
            "mixed": 78
          }
        },
        {
          "name": "Ackermann",
          "scale": {
            "left": "LOW",
            "right": "HIGH"
          },
          "values": {
            "dirt": "Med-Hi",
            "street": "Med",
            "mixed": "Med"
          },
          "slider_position_pct": {
            "dirt": 65,
            "street": 45,
            "mixed": 55
          }
        },
        {
          "name": "Wedge",
          "note": "Neutral in all three templates. Ovals: a touch of added wedge suits the Jackal — it plants the loose rear on exit.",
          "detail": "Neutral in all three templates. Ovals: a touch of added wedge suits the Jackal — it plants the loose rear on exit.",
          "values": {
            "dirt": "0",
            "street": "0",
            "mixed": "0"
          }
        }
      ]
    }
  },
  "alignment_notes": {
    "camber": "More negative = more cornering grip. Give the front decent camber on tarmac for bite, but keep rear camber meaningful too — every bit of rear cornering grip is anti-spin insurance on this chassis. Mild everywhere on dirt.",
    "toe": "Rear toe-in is non-negotiable on the Jackal — it runs the most of any of your cars. Front toe stays near zero; the nose is already willing, and toe-out just makes the whole car nervous on top of a nervous rear.",
    "ackermann_wedge": "Ackermann: medium-high for tight tracks — the front end is agile enough not to need much help. Wedge: ovals only, neutral otherwise. On ovals a touch of added wedge suits this car well; it counteracts the loose rear on corner exit."
  },
  "template_rationale": {
    "dirt": "Controlled hooliganism. High Power lock and generous steering lock let you hold long, lurid slides — the Jackal is arguably the best drift tool in your garage. The very soft rear springs do double duty: traction AND keeping the rear axle from hopping over ruts, which is this chassis's ugliest habit. Coast lock at 50% keeps lift-off moments catchable rather than instant.",
    "street": "Planted rear, quick nose. Coast lock and preload run high — lift-off snap in fast tarmac corners is the Jackal's killer, and this pairing suppresses it. Rear camber and toe-in add cornering security the light tail doesn't have naturally. The front barely needs help: modest camber, near-zero toe, and it turns in happily. Resist rear brake bias beyond 58% even though the car rotates nicely with it — one bump under braking and you're a passenger.",
    "mixed": "Snap-proof first. Surface changes are where the Jackal's rear catches fire, so this template runs maximum rear insurance: generous rear toe-in, soft rear bar, mid Coast lock, and front-biased brakes at dirt-safe pressure. It will feel slightly lazy on the tarmac sections — that's the fee for never getting swapped around when the dirt starts."
  },
  "fixes": [
    {
      "problem": "Snaps around the moment you lift",
      "phase": "entry",
      "steps": [
        "+Coast lock",
        "+Preload",
        "+Rear toe-in",
        "soften rear ARB"
      ]
    },
    {
      "problem": "Wheelspins and fishtails on exit",
      "phase": "exit",
      "steps": [
        "−Power lock",
        "soften rear springs",
        "roll onto the throttle later"
      ]
    },
    {
      "problem": "Rear axle hops over bumps mid-corner",
      "phase": "mid",
      "steps": [
        "Soften rear springs",
        "soften rear ARB",
        "raise rear ride height"
      ]
    },
    {
      "problem": "Rear steps out under braking",
      "phase": "entry",
      "steps": [
        "+1 notch front brake bias",
        "−Brake pressure",
        "+Coast lock"
      ]
    },
    {
      "problem": "Nose won't bite after all the rear fixes",
      "phase": "mid",
      "steps": [
        "Soften front ARB",
        "more negative front camber",
        "−Preload one notch"
      ]
    },
    {
      "problem": "Gets turned around by side contact",
      "phase": "stability",
      "steps": [
        "+Rear toe-in, +Coast lock, +front brake bias — accept the lap-time cost"
      ]
    },
    {
      "problem": "Twitchy at high speed",
      "phase": "stability",
      "steps": [
        "Slower steering ratio",
        "check front toe is not toe-out"
      ]
    },
    {
      "problem": "Feels strangled after safety fixes",
      "phase": "any",
      "steps": [
        "Walk back one at a time; rear toe-in last — keep that"
      ]
    }
  ],
  "conventions": {
    "slider_position_pct": "position along the slider travel (0 = full left, 100 = full right), not the number the game displays",
    "gamepad": "on a gamepad, run Steering Ratio one notch slower than shown; Lock to Lock stays at full value"
  }
}