{
  "schema_version": 1,
  "game": "Wreckfest 2",
  "type": "car_tuning_card",
  "car": "RoadSlayer",
  "drivetrain": "RWD",
  "character": "a big, front-heavy V8 bruiser. Exceptional straight-line pace and it soaks up contact, but the mass works against you twice: entry understeer from the heavy nose, and power oversteer when all that torque hits the rear tires. Tuning goal: wake up the front end without letting the torque own the rear. Bars run 0% (full left) → 100% (full right); move one notch at a time.",
  "templates": {
    "dirt": "momentum & throttle discipline",
    "street": "point the nose, manage the torque",
    "mixed": "conservative all-rounder"
  },
  "settings": {
    "brakes": {
      "items": [
        {
          "name": "Braking Force Balance",
          "note": "% toward front",
          "scale": {
            "left": "REAR",
            "right": "FRONT"
          },
          "values": {
            "dirt": "65% front",
            "street": "60% front",
            "mixed": "63% front"
          },
          "slider_position_pct": {
            "dirt": 65,
            "street": 60,
            "mixed": 63
          }
        },
        {
          "name": "Braking Force Pressure",
          "note": "heavy car locks late on tarmac, early on dirt",
          "scale": {
            "left": "WEAK",
            "right": "STRONG"
          },
          "values": {
            "dirt": "45–55%",
            "street": "85–95%",
            "mixed": "60–70%"
          },
          "slider_position_pct": {
            "dirt": 50,
            "street": 90,
            "mixed": 65
          }
        },
        {
          "name": "Front Balancer",
          "note": "toggle",
          "detail": "Test both ways in one hard braking zone. The heavy nose already loads the fronts hard under braking — re-check after any Balance change.",
          "values": {
            "dirt": "OFF",
            "street": "OFF* test",
            "mixed": "OFF"
          }
        }
      ]
    },
    "differential": {
      "items": [
        {
          "name": "Power",
          "note": "less than lighter cars — the torque does the locking for you",
          "scale": {
            "left": "OPEN",
            "right": "LOCKED"
          },
          "values": {
            "dirt": "65–75%",
            "street": "45–55%",
            "mixed": "55–65%"
          },
          "slider_position_pct": {
            "dirt": 70,
            "street": 50,
            "mixed": 60
          }
        },
        {
          "name": "Coast",
          "note": "low — the nose-heavy chassis is already entry-stable",
          "scale": {
            "left": "OPEN",
            "right": "LOCKED"
          },
          "values": {
            "dirt": "40%",
            "street": "45–55%",
            "mixed": "45%"
          },
          "slider_position_pct": {
            "dirt": 40,
            "street": 48,
            "mixed": 45
          }
        },
        {
          "name": "Preload",
          "note": "baseline lock",
          "scale": {
            "left": "LOW",
            "right": "HIGH"
          },
          "values": {
            "dirt": "45%",
            "street": "50%",
            "mixed": "45%"
          },
          "slider_position_pct": {
            "dirt": 45,
            "street": 50,
            "mixed": 45
          }
        }
      ],
      "note": "Power = exit, Coast = entry, Preload = consistency"
    },
    "gearing": {
      "items": [
        {
          "name": "Final Drive",
          "note": "gear to the track's fastest point — the limiter is the enemy",
          "scale": {
            "left": "SHORT",
            "right": "LONG"
          },
          "values": {
            "dirt": "Med",
            "street": "Long",
            "mixed": "Med-Long"
          },
          "slider_position_pct": {
            "dirt": 45,
            "street": 75,
            "mixed": 58
          }
        }
      ],
      "note": "torque everywhere — err long; short gearing just adds smoke"
    },
    "suspension": {
      "items": [
        {
          "name": "Front Springs",
          "note": "needs more spring than light cars, but keep front relatively soft",
          "scale": {
            "left": "SOFT",
            "right": "STIFF"
          },
          "values": {
            "dirt": "40%",
            "street": "70%",
            "mixed": "55%"
          },
          "slider_position_pct": {
            "dirt": 40,
            "street": 70,
            "mixed": 55
          }
        },
        {
          "name": "Rear Springs",
          "note": "soft rear = traction for the V8",
          "scale": {
            "left": "SOFT",
            "right": "STIFF"
          },
          "values": {
            "dirt": "30%",
            "street": "60%",
            "mixed": "45%"
          },
          "slider_position_pct": {
            "dirt": 30,
            "street": 60,
            "mixed": 45
          }
        },
        {
          "name": "Front Ride Height",
          "note": "heavy car bottoms out — stay higher than light cars",
          "scale": {
            "left": "LOW",
            "right": "HIGH"
          },
          "values": {
            "dirt": "70%",
            "street": "35%",
            "mixed": "55%"
          },
          "slider_position_pct": {
            "dirt": 70,
            "street": 35,
            "mixed": 55
          }
        },
        {
          "name": "Rear Ride Height",
          "note": "keep rake — rear above front helps turn-in",
          "scale": {
            "left": "LOW",
            "right": "HIGH"
          },
          "values": {
            "dirt": "75%",
            "street": "40%",
            "mixed": "60%"
          },
          "slider_position_pct": {
            "dirt": 75,
            "street": 40,
            "mixed": 60
          }
        }
      ],
      "note": "stiffer axle = less grip on that axle"
    },
    "anti_roll_bars": {
      "items": [
        {
          "name": "Front ARB",
          "note": "soft front frees the nose",
          "scale": {
            "left": "SOFT",
            "right": "STIFF"
          },
          "values": {
            "dirt": "30%",
            "street": "55%",
            "mixed": "40%"
          },
          "slider_position_pct": {
            "dirt": 30,
            "street": 55,
            "mixed": 40
          }
        },
        {
          "name": "Rear ARB",
          "note": "run stiffer than front — opposite of light cars",
          "scale": {
            "left": "SOFT",
            "right": "STIFF"
          },
          "values": {
            "dirt": "35%",
            "street": "60%",
            "mixed": "45%"
          },
          "slider_position_pct": {
            "dirt": 35,
            "street": 60,
            "mixed": 45
          }
        }
      ],
      "note": "signature move: rear bar STIFFER than front to fight the built-in understeer"
    },
    "steering": {
      "items": [
        {
          "name": "Lock to Lock",
          "note": "max steering angle",
          "scale": {
            "left": "TIGHT",
            "right": "GENEROUS"
          },
          "values": {
            "dirt": "High",
            "street": "Med",
            "mixed": "Med-Hi"
          },
          "slider_position_pct": {
            "dirt": 75,
            "street": 50,
            "mixed": 65
          }
        },
        {
          "name": "Steering Ratio",
          "note": "the mass responds slowly anyway — quick ratio just adds twitch",
          "scale": {
            "left": "QUICK",
            "right": "SLOW"
          },
          "values": {
            "dirt": "Med",
            "street": "Slower",
            "mixed": "Med"
          },
          "slider_position_pct": {
            "dirt": 45,
            "street": 70,
            "mixed": 55
          }
        }
      ]
    },
    "alignment": {
      "items": [
        {
          "name": "Front Camber",
          "scale": {
            "left": "0°",
            "right": "−3°"
          },
          "values": {
            "dirt": "−0.5° to −1°",
            "street": "−2° to −2.5°",
            "mixed": "−1.5°"
          },
          "slider_position_pct": {
            "dirt": 30,
            "street": 75,
            "mixed": 50
          }
        },
        {
          "name": "Rear Camber",
          "scale": {
            "left": "0°",
            "right": "−3°"
          },
          "values": {
            "dirt": "0° to −0.5°",
            "street": "−1° to −1.5°",
            "mixed": "−0.5° to −1°"
          },
          "slider_position_pct": {
            "dirt": 10,
            "street": 40,
            "mixed": 25
          }
        },
        {
          "name": "Front Toe",
          "scale": {
            "left": "OUT",
            "right": "IN"
          },
          "values": {
            "dirt": "−0.15° out",
            "street": "−0.15° out",
            "mixed": "−0.1° out"
          },
          "slider_position_pct": {
            "dirt": 33,
            "street": 33,
            "mixed": 40
          }
        },
        {
          "name": "Rear Toe",
          "scale": {
            "left": "OUT",
            "right": "IN"
          },
          "values": {
            "dirt": "+0.2° in",
            "street": "+0.1° to +0.2° in",
            "mixed": "+0.2° in"
          },
          "slider_position_pct": {
            "dirt": 72,
            "street": 63,
            "mixed": 69
          }
        },
        {
          "name": "Ackermann",
          "scale": {
            "left": "LOW",
            "right": "HIGH"
          },
          "values": {
            "dirt": "High",
            "street": "Med",
            "mixed": "Med"
          },
          "slider_position_pct": {
            "dirt": 75,
            "street": 40,
            "mixed": 55
          }
        },
        {
          "name": "Wedge",
          "note": "Neutral in all three templates. On ovals this is the RoadSlayer's primary balance knob — add wedge if loose off the corner, remove if too tight.",
          "detail": "Neutral in all three templates. On ovals this is the RoadSlayer's primary balance knob — add wedge if loose off the corner, remove if too tight.",
          "values": {
            "dirt": "0",
            "street": "0",
            "mixed": "0"
          }
        }
      ]
    }
  },
  "alignment_notes": {
    "camber": "More negative = more cornering grip. The heavy RoadSlayer rolls hard and leans on its outside tires, so it rewards more front camber than light cars on tarmac. Stay mild on dirt.",
    "toe": "Front toe-out is your cheapest understeer fix on this car. Rear toe-in keeps the torque from swinging the tail on exit. Keep angles small; toe adds drag you'll feel on the straights this car lives for.",
    "ackermann_wedge": "Ackermann: high for tight stuff — the long, heavy nose needs all the low-speed help it can get. Wedge: ovals only; this car is a natural oval bully, and wedge is your main balance knob there. Neutral everywhere else."
  },
  "template_rationale": {
    "dirt": "Momentum machine. Keep Power lock moderate — the V8 torque already overwhelms dirt grip, so lock it up fully and every exit becomes a fight. Low brake pressure: two tons locks tires on loose ground instantly. Soft-front / stiffer-rear bars pivot the nose in; then it's throttle discipline — roll on, don't stab. Height way up: this chassis bottoms out where light cars skim.",
    "street": "Point the nose, manage the torque. Aggressive front camber and toe-out wake up turn-in; stiff-ish springs and bars keep the mass from wallowing. Power lock stays modest — traction off slow corners comes from the soft rear springs, not the diff. Brake early and straight: the weight means it will not trail-brake like a light car, but it out-drags nearly everything down the next straight.",
    "mixed": "Conservative everywhere because mass punishes surprises. Mid-range springs with extra ride height for the rough sections, front-biased brakes at dirt-safe pressure, and low Coast lock so the nose still turns when the surface changes under you. The RoadSlayer forgives contact better than any setup detail — use the body, protect the exits."
  },
  "fixes": [
    {
      "problem": "Plows wide on entry (its default sin)",
      "phase": "entry",
      "steps": [
        "Front toe-out",
        "soften front ARB",
        "−Coast lock",
        "+1 notch rear brake bias"
      ]
    },
    {
      "problem": "Torque spins it on exit",
      "phase": "exit",
      "steps": [
        "−Power lock",
        "soften rear springs",
        "short-shift out of slow corners"
      ]
    },
    {
      "problem": "Still won't rotate mid-corner",
      "phase": "mid",
      "steps": [
        "Stiffen rear ARB",
        "more negative front camber",
        "raise rear ride height (rake)"
      ]
    },
    {
      "problem": "Locks fronts and slides straight on",
      "phase": "entry",
      "steps": [
        "−Brake pressure",
        "shift balance rearward one notch"
      ]
    },
    {
      "problem": "Wallows and leans in fast corners",
      "phase": "any",
      "steps": [
        "Stiffen both ARBs",
        "stiffen springs",
        "lower ride height (tarmac only)"
      ]
    },
    {
      "problem": "Bottoms out over jumps and ruts",
      "phase": "any",
      "steps": [
        "Raise ride height — this car needs more clearance than most"
      ]
    },
    {
      "problem": "Loose off oval corners",
      "phase": "oval",
      "steps": [
        "Add wedge",
        "then −Power lock"
      ]
    },
    {
      "problem": "Feels numb after understeer fixes",
      "phase": "any",
      "steps": [
        "Walk changes back one at a time; front ARB first"
      ]
    }
  ],
  "conventions": {
    "slider_position_pct": "position along the slider travel (0 = full left, 100 = full right), not the number the game displays",
    "gamepad": "on a gamepad, run Steering Ratio one notch slower than shown; Lock to Lock stays at full value"
  }
}