{
  "schema_version": 1,
  "game": "Wreckfest 2",
  "type": "car_tuning_card",
  "car": "Rocket",
  "drivetrain": "RWD",
  "character": "the series' jack-of-all-trades — a mid-weight RWD coupe with no extreme vice to tune around. It sits between the Nami and the big muscle: heavier and lazier than the Nami, lighter and friendlier than the RoadSlayer, with mild power oversteer as its only real habit. That neutrality is the point of this card: the Rocket responds honestly and predictably to every knob, so these templates chase performance a little harder than the safety-first setups — and it's the best car in the garage for learning what each setting actually does. Bars run 0% (full left) → 100% (full right).",
  "templates": {
    "dirt": "honest slides",
    "street": "neutral & fast",
    "mixed": "true all-rounder"
  },
  "settings": {
    "brakes": {
      "items": [
        {
          "name": "Braking Force Balance",
          "note": "% toward front",
          "scale": {
            "left": "REAR",
            "right": "FRONT"
          },
          "values": {
            "dirt": "61% front",
            "street": "57% front",
            "mixed": "60% front"
          },
          "slider_position_pct": {
            "dirt": 61,
            "street": 57,
            "mixed": 60
          }
        },
        {
          "name": "Braking Force Pressure",
          "note": "highest that won't lock",
          "scale": {
            "left": "WEAK",
            "right": "STRONG"
          },
          "values": {
            "dirt": "50–60%",
            "street": "85–90%",
            "mixed": "65–75%"
          },
          "slider_position_pct": {
            "dirt": 55,
            "street": 87,
            "mixed": 70
          }
        },
        {
          "name": "Front Balancer",
          "note": "toggle",
          "detail": "Test both ways in one hard braking zone; keep whichever entry you trust. Re-check after any Balance change.",
          "values": {
            "dirt": "OFF",
            "street": "OFF* test",
            "mixed": "OFF"
          }
        }
      ]
    },
    "differential": {
      "items": [
        {
          "name": "Power",
          "note": "its one habit lives here — mild power oversteer",
          "scale": {
            "left": "OPEN",
            "right": "LOCKED"
          },
          "values": {
            "dirt": "70%",
            "street": "50–60%",
            "mixed": "60–65%"
          },
          "slider_position_pct": {
            "dirt": 70,
            "street": 55,
            "mixed": 62
          }
        },
        {
          "name": "Coast",
          "note": "neutral chassis needs less anti-snap than the Nami or Jackal",
          "scale": {
            "left": "OPEN",
            "right": "LOCKED"
          },
          "values": {
            "dirt": "45%",
            "street": "50–55%",
            "mixed": "48%"
          },
          "slider_position_pct": {
            "dirt": 45,
            "street": 52,
            "mixed": 48
          }
        },
        {
          "name": "Preload",
          "note": "baseline lock",
          "scale": {
            "left": "LOW",
            "right": "HIGH"
          },
          "values": {
            "dirt": "42%",
            "street": "50%",
            "mixed": "46%"
          },
          "slider_position_pct": {
            "dirt": 42,
            "street": 50,
            "mixed": 46
          }
        }
      ],
      "note": "Power = exit, Coast = entry, Preload = consistency"
    },
    "gearing": {
      "items": [
        {
          "name": "Final Drive",
          "note": "honest here like everywhere else — a clean knob to learn gearing with",
          "scale": {
            "left": "SHORT",
            "right": "LONG"
          },
          "values": {
            "dirt": "Short-Med",
            "street": "Med-Long",
            "mixed": "Med"
          },
          "slider_position_pct": {
            "dirt": 35,
            "street": 68,
            "mixed": 50
          }
        }
      ],
      "note": "gear to the track's fastest point; the limiter is the enemy"
    },
    "suspension": {
      "items": [
        {
          "name": "Front Springs",
          "scale": {
            "left": "SOFT",
            "right": "STIFF"
          },
          "values": {
            "dirt": "38%",
            "street": "65%",
            "mixed": "52%"
          },
          "slider_position_pct": {
            "dirt": 38,
            "street": 65,
            "mixed": 52
          }
        },
        {
          "name": "Rear Springs",
          "note": "a notch softer than front for traction",
          "scale": {
            "left": "SOFT",
            "right": "STIFF"
          },
          "values": {
            "dirt": "32%",
            "street": "58%",
            "mixed": "46%"
          },
          "slider_position_pct": {
            "dirt": 32,
            "street": 58,
            "mixed": 46
          }
        },
        {
          "name": "Front Ride Height",
          "scale": {
            "left": "LOW",
            "right": "HIGH"
          },
          "values": {
            "dirt": "65%",
            "street": "32%",
            "mixed": "50%"
          },
          "slider_position_pct": {
            "dirt": 65,
            "street": 32,
            "mixed": 50
          }
        },
        {
          "name": "Rear Ride Height",
          "note": "slight rake — rear above front",
          "scale": {
            "left": "LOW",
            "right": "HIGH"
          },
          "values": {
            "dirt": "70%",
            "street": "37%",
            "mixed": "55%"
          },
          "slider_position_pct": {
            "dirt": 70,
            "street": 37,
            "mixed": 55
          }
        }
      ],
      "note": "stiffer axle = less grip on that axle"
    },
    "anti_roll_bars": {
      "items": [
        {
          "name": "Front ARB",
          "scale": {
            "left": "SOFT",
            "right": "STIFF"
          },
          "values": {
            "dirt": "32%",
            "street": "58%",
            "mixed": "45%"
          },
          "slider_position_pct": {
            "dirt": 32,
            "street": 58,
            "mixed": 45
          }
        },
        {
          "name": "Rear ARB",
          "note": "just slightly softer than front",
          "scale": {
            "left": "SOFT",
            "right": "STIFF"
          },
          "values": {
            "dirt": "30%",
            "street": "52%",
            "mixed": "38%"
          },
          "slider_position_pct": {
            "dirt": 30,
            "street": 52,
            "mixed": 38
          }
        }
      ],
      "note": "near-neutral bars — the Rocket doesn't need the extreme splits other cars do"
    },
    "steering": {
      "items": [
        {
          "name": "Lock to Lock",
          "note": "max steering angle",
          "scale": {
            "left": "TIGHT",
            "right": "GENEROUS"
          },
          "values": {
            "dirt": "High",
            "street": "Med",
            "mixed": "Med-Hi"
          },
          "slider_position_pct": {
            "dirt": 78,
            "street": 50,
            "mixed": 64
          }
        },
        {
          "name": "Steering Ratio",
          "note": "gamepad: run slower than shown",
          "scale": {
            "left": "QUICK",
            "right": "SLOW"
          },
          "values": {
            "dirt": "Quick-Med",
            "street": "Med-Slow",
            "mixed": "Med"
          },
          "slider_position_pct": {
            "dirt": 38,
            "street": 62,
            "mixed": 50
          }
        }
      ]
    },
    "alignment": {
      "items": [
        {
          "name": "Front Camber",
          "scale": {
            "left": "0°",
            "right": "−3°"
          },
          "values": {
            "dirt": "−0.5° to −1°",
            "street": "−1.5° to −2.5°",
            "mixed": "−1° to −1.5°"
          },
          "slider_position_pct": {
            "dirt": 25,
            "street": 67,
            "mixed": 42
          }
        },
        {
          "name": "Rear Camber",
          "scale": {
            "left": "0°",
            "right": "−3°"
          },
          "values": {
            "dirt": "0° to −0.5°",
            "street": "−1° to −1.5°",
            "mixed": "−0.5° to −1°"
          },
          "slider_position_pct": {
            "dirt": 10,
            "street": 42,
            "mixed": 25
          }
        },
        {
          "name": "Front Toe",
          "scale": {
            "left": "OUT",
            "right": "IN"
          },
          "values": {
            "dirt": "−0.1° out",
            "street": "−0.1° out",
            "mixed": "0°"
          },
          "slider_position_pct": {
            "dirt": 38,
            "street": 40,
            "mixed": 50
          }
        },
        {
          "name": "Rear Toe",
          "scale": {
            "left": "OUT",
            "right": "IN"
          },
          "values": {
            "dirt": "+0.2° in",
            "street": "+0.1° to +0.2° in",
            "mixed": "+0.2° in"
          },
          "slider_position_pct": {
            "dirt": 72,
            "street": 64,
            "mixed": 69
          }
        },
        {
          "name": "Ackermann",
          "scale": {
            "left": "LOW",
            "right": "HIGH"
          },
          "values": {
            "dirt": "High",
            "street": "Med",
            "mixed": "Med"
          },
          "slider_position_pct": {
            "dirt": 72,
            "street": 45,
            "mixed": 55
          }
        },
        {
          "name": "Wedge",
          "note": "Neutral in all three templates. On ovals the balanced Rocket responds beautifully to wedge — make it your primary adjustment there.",
          "detail": "Neutral in all three templates. On ovals the balanced Rocket responds beautifully to wedge — make it your primary adjustment there.",
          "values": {
            "dirt": "0",
            "street": "0",
            "mixed": "0"
          }
        }
      ]
    }
  },
  "alignment_notes": {
    "camber": "More negative = more cornering grip. The Rocket takes camber gratefully and predictably — go properly negative on tarmac, near-zero on dirt where the tires slide rather than lean.",
    "toe": "Front toe-out for turn-in, rear toe-in for security — moderate amounts of both. The neutral chassis doesn't need the heavy rear-toe insurance the Jackal runs; keep angles small and pocket the reduced drag.",
    "ackermann_wedge": "Ackermann: high for hairpins, figure-8s, and derby work; medium elsewhere. Wedge: ovals only — the balanced Rocket is a genuinely good oval car, and wedge becomes your main balance knob there. Neutral everywhere else."
  },
  "template_rationale": {
    "dirt": "Honest slides. High Power lock and a quick-ish ratio turn the Rocket into a friendly throttle-steer car — it slides like the Nami but telegraphs everything earlier and recovers more willingly, which makes it the best car for practicing dirt technique. Soft springs and raised height for the ruts, low brake pressure for the loose surface. If the Nami's dirt template scares you, learn it here first.",
    "street": "Neutral and fast. Because the chassis has no vice, the street template chases pace harder than the other cars dare: proper camber, firm springs, low ride height, and near-balanced ARBs. The one thing to respect is Power lock — the 60s-muscle DNA shows up as wheelspin out of slow corners, so it stays moderate and the soft-ish rear springs handle traction instead. 57% brake bias gives entry rotation the neutral chassis won't provide on its own.",
    "mixed": "The true all-rounder template — and the Rocket wears it better than any other car, because mid-range settings on a neutral chassis produce a genuinely competent car everywhere rather than a compromised one. Rear stability gets a mild priority (toe-in, softer rear bar) for surface transitions, brake pressure sits at dirt-safe levels, and everything else splits the difference. If you only save one preset for mixed lobbies, make it this one."
  },
  "fixes": [
    {
      "problem": "Wheelspin out of slow corners",
      "phase": "exit",
      "steps": [
        "−Power lock",
        "soften rear springs one notch",
        "roll the throttle on later"
      ]
    },
    {
      "problem": "Rear steps out on lift (rare, but possible)",
      "phase": "entry",
      "steps": [
        "+Coast lock",
        "+Rear toe-in",
        "soften rear ARB"
      ]
    },
    {
      "problem": "Feels inert, won't rotate (street setup)",
      "phase": "mid",
      "steps": [
        "Soften front ARB",
        "+1 notch rear brake bias",
        "−Coast lock"
      ]
    },
    {
      "problem": "Skips over rough dirt",
      "phase": "any",
      "steps": [
        "Soften both springs",
        "raise ride height",
        "soften ARBs"
      ]
    },
    {
      "problem": "Vulnerable in traffic scrums",
      "phase": "stability",
      "steps": [
        "+Front brake bias, +Coast lock, +Rear toe-in — accept the lap-time cost"
      ]
    },
    {
      "problem": "Twitchy at speed",
      "phase": "stability",
      "steps": [
        "Slower steering ratio",
        "front toe from out to zero"
      ]
    },
    {
      "problem": "Loose or tight on ovals",
      "phase": "oval",
      "steps": [
        "Wedge first — add if loose off the corner, remove if tight — before touching anything else"
      ]
    },
    {
      "problem": "Bland after experimenting",
      "phase": "any",
      "steps": [
        "That's the Rocket telling you the change didn't help — walk it back and try the next knob"
      ]
    }
  ],
  "conventions": {
    "slider_position_pct": "position along the slider travel (0 = full left, 100 = full right), not the number the game displays",
    "gamepad": "on a gamepad, run Steering Ratio one notch slower than shown; Lock to Lock stays at full value"
  }
}